TTF_SetFontSDF(3)

TTF_SetFontSDF3

Enable signed distance field rendering for a font.

Usage

#include "SDL3_ttf/SDL_ttf.h"

bool TTF_SetFontSDF(TTF_Font *font, bool enabled);

Header file

Defined in SDL3_ttf/SDL_ttf.h

Overview

SDF is a technique that helps fonts look sharp even when scaling and rotating, and requires special shader support for display.

This works with Blended APIs, and generates the raw signed distance values in the alpha channel of the resulting texture.

This updates any TTF_Text
objects using this font, and clears already-generated glyphs, if any, from the cache.

Function parameters

font

the font to set SDF support on.

enabled

true to enable SDF, false to disable.

Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

Thread safety

This function should be called on the thread that created the font.

Availability

This function is available since SDL_ttf 3.0.0.

From libsdl3-ttf-doc 3.2.2+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.