TTF_RenderGlyph_Solid3
Render a single 32-bit glyph at fast quality to a new 8-bit surface.
Usage
#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderGlyph_Solid(TTF_Font *font, Uint32 ch, SDL_Color fg);
Header file
Defined in SDL3_ttf/SDL_ttf.h
Overview
This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the colorkey, giving a transparent background. The 1 pixel will be set to the text color.
The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.
You can render at other quality levels with
TTF_RenderGlyph_Shaded ,
TTF_RenderGlyph_Blended , and
TTF_RenderGlyph_LCD .
Function parameters
font
|
the font to render with. |
|---|---|
ch
|
the character to render. |
fg
|
the foreground color for the text. |
Return value
Returns a new 8-bit, palettized surface, or NULL if there was an error.
Thread safety
This function should be called on the thread that created the font.