SDL_zerop3
Clear an object's memory to zero, using a pointer.
Usage
#include "SDL3/SDL.h"
#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
Header file
Defined in SDL3/SDL_stdinc.h
Overview
This is wrapper over SDL_memset
that handles calculating the object size, so there's no chance of copy/paste errors, and the code is cleaner.
This requires a pointer to an object, not an object itself, nor an array.
Thread safety
It is safe to call this macro from any thread.