SDL_zerop(3)

SDL_zerop3

Clear an object's memory to zero, using a pointer.

Usage

#include "SDL3/SDL.h"

#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))

Header file

Defined in SDL3/SDL_stdinc.h

Overview

This is wrapper over SDL_memset
that handles calculating the object size, so there's no chance of copy/paste errors, and the code is cleaner.

This requires a pointer to an object, not an object itself, nor an array.

Thread safety

It is safe to call this macro from any thread.

Availability

This macro is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.