SDL_WaitForGPUSwapchain3
Blocks the thread until a swapchain texture is available to be acquired.
Usage
#include "SDL3/SDL.h"
bool SDL_WaitForGPUSwapchain( SDL_GPUDevice *device, SDL_Window *window);
Header file
Defined in SDL3/SDL_gpu.h
Function parameters
device
|
a GPU context. |
|---|---|
window
|
a window that has been claimed. |
Return value
Returns true on success, false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called from the thread that created the window.