SDL_WaitForGPUFences3
Blocks the thread until the given fences are signaled.
Usage
#include "SDL3/SDL.h"
bool SDL_WaitForGPUFences( SDL_GPUDevice *device, bool wait_all, SDL_GPUFence *const *fences, Uint32 num_fences);
Header file
Defined in SDL3/SDL_gpu.h
Function parameters
- device
-
a GPU context.
- wait_all
-
if 0, wait for any fence to be signaled, if 1, wait for all fences to be signaled.
- fences
-
an array of fences to wait on.
- num_fences
-
the number of fences in the fences array.
Return value
Returns true on success, false on failure; call
SDL_GetError () for more information.