SDL_Vulkan_DestroySurface3
Destroy the vulkan rendering surface of a window.
Usage
#include "SDL3/SDL.h"
void SDL_Vulkan_DestroySurface(VkInstance instance, VkSurfaceKHR surface, const struct VkAllocationCallbacks *allocator);
Header file
Defined in SDL3/SDL_vulkan.h
Overview
This should be called before SDL_DestroyWindow , if
SDL_Vulkan_CreateSurface
was called after
SDL_CreateWindow .
The instance must have been created with extensions returned by
SDL_Vulkan_GetInstanceExtensions () enabled and surface must have been created successfully by an
SDL_Vulkan_CreateSurface () call.
If allocator is NULL, Vulkan will use the system default allocator. This argument is passed directly to Vulkan and isn't used by SDL itself.
Function parameters
- instance
-
the Vulkan instance handle.
- surface
-
vkSurfaceKHR handle to destroy.
- allocator
-
a VkAllocationCallbacks struct, which lets the app set the allocator that destroys the surface. Can be NULL.