SDL_UpdateWindowSurfaceRects(3)

SDL_UpdateWindowSurfaceRects3

Copy areas of the window surface to the screen.

Usage

#include "SDL3/SDL.h"

bool SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);

Header file

Defined in SDL3/SDL_video.h

Overview

This is the function you use to reflect changes to portions of the surface on the screen.

This function is equivalent to the SDL 1.2 API

SDL_UpdateRects ().

Note that this function will update _at least_ the rectangles specified, but this is only intended as an optimization; in practice, this might update more of the screen (or all of the screen!), depending on what method SDL uses to send pixels to the system.

Function parameters

window

the window to update.

rects

an array of SDL_Rect
structures representing areas of the surface to copy, in pixels.

numrects

the number of rectangles.

Return value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.