SDL_TextureAccess3type
The access pattern allowed for a texture.
Usage
#include "SDL3/SDL.h"
typedef enum SDL_TextureAccess { SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ } SDL_TextureAccess;
Header file
Defined in SDL3/SDL_render.h