SDL_SurfaceFlags3type
The flags on an sdl_surface .
Usage
#include "SDL3/SDL.h"
typedef Uint32 SDL_SurfaceFlags; #define SDL_SURFACE_PREALLOCATED 0x00000001u /**< Surface uses preallocated pixel memory */ #define SDL_SURFACE_LOCK_NEEDED 0x00000002u /**< Surface needs to be locked to access pixels */ #define SDL_SURFACE_LOCKED 0x00000004u /**< Surface is currently locked */ #define SDL_SURFACE_SIMD_ALIGNED 0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */
Header file
Defined in SDL3/SDL_surface.h
Overview
These are generally considered read-only.