SDL_SetWindowMouseRect3
Confines the cursor to the specified area of a window.
Usage
#include "SDL3/SDL.h"
bool SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
Header file
Defined in SDL3/SDL_video.h
Overview
Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.
Function parameters
- window
-
the window that will be associated with the barrier.
- rect
-
a rectangle area in window-relative coordinates. If NULL the barrier for the specified window will be destroyed.
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.