SDL_SetTextureAlphaModFloat3
Set an additional alpha value multiplied into render copy operations.
Usage
#include "SDL3/SDL.h"
bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha);
Header file
Defined in SDL3/SDL_render.h
Overview
When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula: srcA=srcA*alpha Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.
Function parameters
texture
|
the texture to update. |
|---|---|
alpha
|
the source alpha value multiplied into copy operations. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.