SDL_SetSurfaceColorKey(3)

SDL_SetSurfaceColorKey3

Set the color key (transparent pixel) in a surface.

Usage

#include "SDL3/SDL.h"

bool SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);

Header file

Defined in SDL3/SDL_surface.h

Overview

The color key defines a pixel value that will be treated as transparent in a blit. For example, one can use this to specify that cyan pixels should be considered transparent, and therefore not rendered.

It is a pixel of the format used by the surface, as generated by

SDL_MapRGB ().

Function parameters

surface

the SDL_Surface
structure to update.

enabled

true to enable color key, false to disable color key.

key

the transparent pixel.

Return value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread safety

This function is not thread safe.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.