SDL_SetSurfaceBlendMode3
Set the blend mode used for blit operations.
Usage
#include "SDL3/SDL.h"
bool SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
Header file
Defined in SDL3/SDL_surface.h
Overview
To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to
SDL_BLENDMODE_NONE .
Function parameters
surface
|
the |
|---|---|
blendMode
|
the |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function is not thread safe.