SDL_SetRenderClipRect3
Set the clip rectangle for rendering on the specified target.
Usage
#include "SDL3/SDL.h"
bool SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect);
Header file
Defined in SDL3/SDL_render.h
Overview
Each render target has its own clip rectangle. This function sets the cliprect for the current render target.
Function parameters
- renderer
-
the rendering context.
- rect
-
an
SDL_Rect
structure representing the clip area, relative to the viewport, or NULL to disable clipping.
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.