SDL_SetGamepadMapping(3)

SDL_SetGamepadMapping3

Set the current mapping of a joystick or gamepad.

Usage

#include "SDL3/SDL.h"

bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);

Header file

Defined in SDL3/SDL_gamepad.h

Overview

Details about mappings are discussed with

SDL_AddGamepadMapping ().

Function parameters

instance_id

the joystick instance ID.

mapping

the mapping to use for this device, or NULL to clear the mapping.

Return value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.