SDL_SetGPUTextureName3
Sets an arbitrary string constant to label a texture.
Usage
#include "SDL3/SDL.h"
void SDL_SetGPUTextureName( SDL_GPUDevice *device, SDL_GPUTexture *texture, const char *text);
Header file
Defined in SDL3/SDL_gpu.h
Overview
You should use
SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING
with SDL_CreateGPUTexture
instead of this function to avoid thread safety issues.
Function parameters
device
|
a GPU Context. |
|---|---|
texture
|
a texture to attach the name to. |
text
|
a UTF-8 string constant to mark as the name of the texture. |
Thread safety
This function is not thread safe, you must make sure the texture is not simultaneously used by any other thread.