SDL_SetGPUStencilReference(3)

SDL_SetGPUStencilReference3

Sets the current stencil reference value on a command buffer.

Usage

#include "SDL3/SDL.h"

void SDL_SetGPUStencilReference( SDL_GPURenderPass *render_pass, Uint8 reference);

Header file

Defined in SDL3/SDL_gpu.h

Function parameters

render_pass

a render pass handle.

reference

the stencil reference value to set.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.