SDL_SetGPUStencilReference3
Sets the current stencil reference value on a command buffer.
Usage
#include "SDL3/SDL.h"
void SDL_SetGPUStencilReference( SDL_GPURenderPass *render_pass, Uint8 reference);
Header file
Defined in SDL3/SDL_gpu.h
Function parameters
render_pass
|
a render pass handle. |
|---|---|
reference
|
the stencil reference value to set. |