SDL_SetGPUScissor3
Sets the current scissor state on a command buffer.
Usage
#include "SDL3/SDL.h"
void SDL_SetGPUScissor( SDL_GPURenderPass *render_pass, const SDL_Rect *scissor);
Header file
Defined in SDL3/SDL_gpu.h
Function parameters
render_pass
|
a render pass handle. |
|---|---|
scissor
|
the scissor area to set. |