SDL_SaveBMP_IO3
Save a surface to a seekable sdl data stream in bmp format.
Usage
#include "SDL3/SDL.h"
bool SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio);
Header file
Defined in SDL3/SDL_surface.h
Overview
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
Function parameters
- surface
-
the
SDL_Surface
structure containing the image to be saved.
- dst
-
a data stream to save to.
- closeio
-
if true, calls
SDL_CloseIO() ondstbefore returning, even in the case of an error.
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function is not thread safe.