SDL_RumbleGamepadTriggers3
Start a rumble effect in the gamepad's triggers.
Usage
#include "SDL3/SDL.h"
bool SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
Note that this is rumbling of the _triggers_ and not the gamepad as a whole. This is currently only supported on Xbox One gamepads. If you want the (more common) whole-gamepad rumble, use
SDL_RumbleGamepad () instead.
This function requires you to process SDL events or call
SDL_UpdateJoysticks () to update rumble state.
Function parameters
gamepad
|
the gamepad to vibrate. |
|---|---|
left_rumble
|
the intensity of the left trigger rumble motor, from 0 to 0xFFFF. |
right_rumble
|
the intensity of the right trigger rumble motor, from 0 to 0xFFFF. |
duration_ms
|
the duration of the rumble effect, in milliseconds. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.