SDL_RumbleGamepad3
Start a rumble effect on a gamepad.
Usage
#include "SDL3/SDL.h"
bool SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
This function requires you to process SDL events or call
SDL_UpdateJoysticks () to update rumble state.
Function parameters
gamepad
|
the gamepad to vibrate. |
|---|---|
low_frequency_rumble
|
the intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF. |
high_frequency_rumble
|
the intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF. |
duration_ms
|
the duration of the rumble effect, in milliseconds. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.