SDL_RenderPoints3
Draw multiple points on the current rendering target at subpixel precision.
Usage
#include "SDL3/SDL.h"
bool SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count);
Header file
Defined in SDL3/SDL_render.h
Function parameters
renderer
|
the renderer which should draw multiple points. |
|---|---|
points
|
the points to draw. |
count
|
the number of points to draw. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.