SDL_RenderGeometryRaw(3)

SDL_RenderGeometryRaw3

Render a list of triangles, optionally using a texture and indices into the vertex arrays color and alpha modulation is done per vertex ( sdl_settexturecolormod and sdl_settexturealphamod are ignored).

Usage

#include "SDL3/SDL.h"

bool SDL_RenderGeometryRaw(SDL_Renderer *renderer, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices);

Header file

Defined in SDL3/SDL_render.h

Function parameters

renderer

the rendering context.

texture

(optional) The SDL texture to use.

xy

vertex positions.

xy_stride

byte size to move from one element to the next element.

color

vertex colors (as SDL_FColor ).

color_stride

byte size to move from one element to the next element.

uv

vertex normalized texture coordinates.

uv_stride

byte size to move from one element to the next element.

num_vertices

number of vertices.

indices

(optional) An array of indices into the 'vertices' arrays, if NULL all vertices will be rendered in sequential order.

num_indices

number of indices.

size_indices

index size: 1 (byte), 2 (short), 4 (int).

Return value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.