SDL_RenderFillRects3
Fill some number of rectangles on the current rendering target with the drawing color at subpixel precision.
Usage
#include "SDL3/SDL.h"
bool SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count);
Header file
Defined in SDL3/SDL_render.h
Function parameters
renderer
|
the renderer which should fill multiple rectangles. |
|---|---|
rects
|
a pointer to an array of destination rectangles. |
count
|
the number of rectangles. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.