SDL_RenderClear3
Clear the current rendering target with the drawing color.
Usage
#include "SDL3/SDL.h"
bool SDL_RenderClear(SDL_Renderer *renderer);
Header file
Defined in SDL3/SDL_render.h
Overview
This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke
SDL_SetRenderDrawColor () when needed.
Function parameters
- renderer
-
the rendering context.
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.