SDL_ReloadGamepadMappings3
Reinitialize the sdl mapping database to its initial state.
Usage
#include "SDL3/SDL.h"
bool SDL_ReloadGamepadMappings(void);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
This will generate gamepad events as needed if device mappings change.
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.