SDL_ReleaseGPUTexture3
Frees the given texture as soon as it is safe to do so.
Usage
#include "SDL3/SDL.h"
void SDL_ReleaseGPUTexture( SDL_GPUDevice *device, SDL_GPUTexture *texture);
Header file
Defined in SDL3/SDL_gpu.h
Overview
You must not reference the texture after calling this function.
Function parameters
device
|
a GPU context. |
|---|---|
texture
|
a texture to be destroyed. |