SDL_PumpEvents3
Pump the event loop, gathering events from the input devices.
Usage
#include "SDL3/SDL.h"
void SDL_PumpEvents(void);
Header file
Defined in SDL3/SDL_events.h
Overview
This function updates the event queue and internal input device state.
SDL_PumpEvents () gathers all the pending input information from devices and places it in the event queue. Without calls to
SDL_PumpEvents () no events would ever be placed on the queue. Often the need for calls to SDL_PumpEvents () is hidden from the user since SDL_PollEvent () and
SDL_WaitEvent () implicitly call
SDL_PumpEvents (). However, if you are not polling or waiting for events (e.g. you are filtering them), then you must call
SDL_PumpEvents () to force an event queue update.
Thread safety
This function should only be called on the main thread.
Releases
12 releases since Debian 3.0 (Woody); the text changed 2 times.