SDL_LockSurface(3)

SDL_LockSurface3

Set up a surface for directly accessing the pixels.

Usage

#include "SDL3/SDL.h"

bool SDL_LockSurface(SDL_Surface *surface);

Header file

Defined in SDL3/SDL_surface.h

Overview

Between calls to SDL_LockSurface () /

SDL_UnlockSurface (), you can write to and read from surface->pixels , using the pixel format stored in surface->format . Once you are done accessing the surface, you should use

SDL_UnlockSurface () to release it.

Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change.

Function parameters

surface

the SDL_Surface
structure to be locked.

Return value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread safety

This function is not thread safe. The locking referred to by this function is making the pixels available for direct access, not thread-safe locking.

Releases

12 releases since Debian 3.0 (Woody); the text changed 2 times.

  1. 3.0–5.0
  2. 6.0–12
  3. 13

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.