SDL_LockJoysticks(3)

SDL_LockJoysticks3

Locking for atomic access to the joystick api.

Usage

#include "SDL3/SDL.h"

void SDL_LockJoysticks(void);

Header file

Defined in SDL3/SDL_joystick.h

Overview

The SDL joystick functions are thread-safe, however you can lock the joysticks while processing to guarantee that the joystick list won't change and joystick and gamepad events will not be delivered.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.