SDL_LockJoysticks3
Locking for atomic access to the joystick api.
Usage
#include "SDL3/SDL.h"
void SDL_LockJoysticks(void);
Header file
Defined in SDL3/SDL_joystick.h
Overview
The SDL joystick functions are thread-safe, however you can lock the joysticks while processing to guarantee that the joystick list won't change and joystick and gamepad events will not be delivered.