SDL_JoystickOpen(3)

SDL_JoystickOpen3

Opens a joystick for use.

Usage

#include "SDL.h"

SDL_Joystick *SDL_JoystickOpen(int index);

Overview

Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used.

Return value

Returns a SDL_Joystick structure on success. NULL on failure.

Examples

SDL_Joystick *joy;
// Check for joystick
if(SDL_NumJoysticks()>0){
  // Open joystick
  joy=SDL_JoystickOpen(0);
  if(joy)
  {
    printf("Opened Joystick 0
");
    printf("Name: %s
", SDL_JoystickName(0));
    printf("Number of Axes: %d
", SDL_JoystickNumAxes(joy));
    printf("Number of Buttons: %d
", SDL_JoystickNumButtons(joy));
    printf("Number of Balls: %d
", SDL_JoystickNumBalls(joy));
  }
  else
    printf("Couldn't open Joystick 0
");
  // Close if opened
  if(SDL_JoystickOpened(0))
    SDL_JoystickClose(joy);
}

Releases

11 releases since Debian 3.0 (Woody); the text changed 1 time.

  1. 3.0–5.0
  2. 6.0–12

From libsdl1.2-dev 1.2.15+dfsg2-8 in Debian 12 (Bookworm). Parsed by carta from the page's man source.