SDL_IsGamepad3
Check if the given joystick is supported by the gamepad interface.
Usage
#include "SDL3/SDL.h"
bool SDL_IsGamepad(SDL_JoystickID instance_id);
Header file
Defined in SDL3/SDL_gamepad.h
Function parameters
- instance_id
-
the joystick instance ID.
Return value
Returns true if the given joystick is supported by the gamepad interface, false if it isn't or it's an invalid index.