SDL_InsertGPUDebugLabel3
Inserts an arbitrary string label into the command buffer callstream.
Usage
#include "SDL3/SDL.h"
void SDL_InsertGPUDebugLabel( SDL_GPUCommandBuffer *command_buffer, const char *text);
Header file
Defined in SDL3/SDL_gpu.h
Overview
Useful for debugging.
Function parameters
command_buffer
|
a command buffer. |
|---|---|
text
|
a UTF-8 string constant to insert as the label. |