SDL_HasGamepad(3)

SDL_HasGamepad3

Return whether a gamepad is currently connected.

Usage

#include "SDL3/SDL.h"

bool SDL_HasGamepad(void);

Header file

Defined in SDL3/SDL_gamepad.h

Return value

Returns true if a gamepad is connected, false otherwise.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.