SDL_HapticConstant(3type)

SDL_HapticConstant3type

A structure containing a template for a constant effect.

Usage

#include "SDL3/SDL.h"

typedef struct SDL_HapticConstant { /* Header */ Uint16 type; /**< SDL_HAPTIC_CONSTANT */ SDL_HapticDirection direction; /**< Direction of the effect. */ /* Replay */ Uint32 length; /**< Duration of the effect. */ Uint16 delay; /**< Delay before starting the effect. */ /* Trigger */ Uint16 button; /**< Button that triggers the effect. */ Uint16 interval; /**< How soon it can be triggered again after button. */ /* Constant */ Sint16 level; /**< Strength of the constant effect. */ /* Envelope */ Uint16 attack_length; /**< Duration of the attack. */ Uint16 attack_level; /**< Level at the start of the attack. */ Uint16 fade_length; /**< Duration of the fade. */ Uint16 fade_level; /**< Level at the end of the fade. */ } SDL_HapticConstant;

Header file

Defined in SDL3/SDL_haptic.h

Overview

This struct is exclusively for the

SDL_HAPTIC_CONSTANT
effect.

A constant effect applies a constant force in the specified direction to the joystick.

Availability

This struct is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.