SDL_HINT_WINDOWS_GAMEINPUT3
A variable controlling whether gameinput is used for raw keyboard and mouse on windows.
Usage
#include "SDL3/SDL.h"
#define SDL_HINT_WINDOWS_GAMEINPUT SDL_WINDOWS_GAMEINPUT"
Header file
Defined in SDL3/SDL_hints.h
Overview
The variable can be set to the following values:
• "0": GameInput is not used for raw keyboard and mouse events.
• "1": GameInput is used for raw keyboard and mouse events, if available.
(default)
This hint should be set before SDL is initialized.