SDL_HINT_WINDOWS_GAMEINPUT(3)

SDL_HINT_WINDOWS_GAMEINPUT3

A variable controlling whether gameinput is used for raw keyboard and mouse on windows.

Usage

#include "SDL3/SDL.h"

#define SDL_HINT_WINDOWS_GAMEINPUT SDL_WINDOWS_GAMEINPUT"

Header file

Defined in SDL3/SDL_hints.h

Overview

The variable can be set to the following values:

• "0": GameInput is not used for raw keyboard and mouse events.

• "1": GameInput is used for raw keyboard and mouse events, if available.
(default)

This hint should be set before SDL is initialized.

Availability

This hint is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.