SDL_HINT_VIDEO_FORCE_EGL3
A variable controlling whether the opengl context should be created with egl.
Usage
#include "SDL3/SDL.h"
#define SDL_HINT_VIDEO_FORCE_EGL SDL_VIDEO_FORCE_EGL"
Header file
Defined in SDL3/SDL_hints.h
Overview
The variable can be set to the following values:
• "0": Use platform-specific GL context creation API (GLX, WGL, CGL, etc).
(default)
• "1": Use EGL
This hint should be set before SDL is initialized.