SDL_HINT_RENDER_LINE_METHOD3
A variable controlling how the 2d render api renders lines.
Usage
#include "SDL3/SDL.h"
#define SDL_HINT_RENDER_LINE_METHOD SDL_RENDER_LINE_METHOD"
Header file
Defined in SDL3/SDL_hints.h
Overview
The variable can be set to the following values:
• "0": Use the default line drawing method (Bresenham's line algorithm)
• "1": Use the driver point API using Bresenham's line algorithm (correct,
draws many points)
• "2": Use the driver line API (occasionally misses line endpoints based on
hardware driver quirks
• "3": Use the driver geometry API (correct, draws thicker diagonal lines)
This hint should be set before creating a renderer.