SDL_HINT_RENDER_LINE_METHOD(3)

SDL_HINT_RENDER_LINE_METHOD3

A variable controlling how the 2d render api renders lines.

Usage

#include "SDL3/SDL.h"

#define SDL_HINT_RENDER_LINE_METHOD SDL_RENDER_LINE_METHOD"

Header file

Defined in SDL3/SDL_hints.h

Overview

The variable can be set to the following values:

• "0": Use the default line drawing method (Bresenham's line algorithm)

• "1": Use the driver point API using Bresenham's line algorithm (correct,
draws many points)

• "2": Use the driver line API (occasionally misses line endpoints based on
hardware driver quirks

• "3": Use the driver geometry API (correct, draws thicker diagonal lines)

This hint should be set before creating a renderer.

Availability

This hint is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.