SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT3
A variable controlling whether the rawinput driver should pull correlated data from xinput.
Usage
#include "SDL3/SDL.h"
#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
Header file
Defined in SDL3/SDL_hints.h
Overview
The variable can be set to the following values:
• "0": RAWINPUT driver will only use data from raw input APIs.
• "1": RAWINPUT driver will also pull data from XInput and
Windows.Gaming.Input, providing better trigger axes, guide button
presses, and rumble support for Xbox controllers. (default)
This hint should be set before a gamepad is opened.