SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE(3)

SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE3

A variable controlling whether rumble is used to implement the gamecube controller's 3 rumble modes, stop(0), rumble(1), and stophard(2).

Usage

#include "SDL3/SDL.h"

#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"

Header file

Defined in SDL3/SDL_hints.h

Overview

This is useful for applications that need full compatibility for things like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - StopHard is implemented by setting both low_frequency_rumble and high_frequency_rumble to 0

The variable can be set to the following values:

• "0": Normal rumble behavior is behavior is used. (default)

• "1": Proper GameCube controller rumble behavior is used.

This hint can be set anytime.

Availability

This hint is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.