SDL_HINT_JOYSTICK_GAMEINPUT(3)

SDL_HINT_JOYSTICK_GAMEINPUT3

A variable controlling whether gameinput should be used for controller handling on windows.

Usage

#include "SDL3/SDL.h"

#define SDL_HINT_JOYSTICK_GAMEINPUT SDL_JOYSTICK_GAMEINPUT"

Header file

Defined in SDL3/SDL_hints.h

Overview

The variable can be set to the following values:

• "0": GameInput is not used.

• "1": GameInput is used.

The default is "1" on GDK platforms, and "0" otherwise.

This hint should be set before SDL is initialized.

Availability

This hint is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.