SDL_HINT_JOYSTICK_GAMEINPUT3
A variable controlling whether gameinput should be used for controller handling on windows.
Usage
#include "SDL3/SDL.h"
#define SDL_HINT_JOYSTICK_GAMEINPUT SDL_JOYSTICK_GAMEINPUT"
Header file
Defined in SDL3/SDL_hints.h
Overview
The variable can be set to the following values:
• "0": GameInput is not used.
• "1": GameInput is used.
The default is "1" on GDK platforms, and "0" otherwise.
This hint should be set before SDL is initialized.