SDL_HINT_GPU_DRIVER3
A variable that specifies a gpu backend to use.
Usage
#include "SDL3/SDL.h"
#define SDL_HINT_GPU_DRIVER SDL_GPU_DRIVER"
Header file
Defined in SDL3/SDL_hints.h
Overview
By default, SDL will try all available GPU backends in a reasonable order until it finds one that can work, but this hint allows the app or user to force a specific target, such as "direct3d11" if, say, your hardware supports D3D12 but want to try using D3D11 instead.
This hint should be set before any GPU functions are called.