SDL_HINT_GDK_TEXTINPUT_SCOPE3
This variable sets the input scope of the textinput window on gdk platforms.
Usage
#include "SDL3/SDL.h"
#define SDL_HINT_GDK_TEXTINPUT_SCOPE SDL_GDK_TEXTINPUT_SCOPE"
Header file
Defined in SDL3/SDL_hints.h
Overview
Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the window creation function. The value must be a stringified integer, for example "0" for XGameUiTextEntryInputScope::Default.
This hint is available only if SDL_GDK_TEXTINPUT
defined.
This hint should be set before calling
SDL_StartTextInput ()