SDL_HINT_GDK_TEXTINPUT_SCOPE(3)

SDL_HINT_GDK_TEXTINPUT_SCOPE3

This variable sets the input scope of the textinput window on gdk platforms.

Usage

#include "SDL3/SDL.h"

#define SDL_HINT_GDK_TEXTINPUT_SCOPE SDL_GDK_TEXTINPUT_SCOPE"

Header file

Defined in SDL3/SDL_hints.h

Overview

Set this hint to change the XGameUiTextEntryInputScope value that will be passed to the window creation function. The value must be a stringified integer, for example "0" for XGameUiTextEntryInputScope::Default.

This hint is available only if SDL_GDK_TEXTINPUT

defined.

This hint should be set before calling

SDL_StartTextInput ()

Availability

This hint is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.