SDL_HINT_FRAMEBUFFER_ACCELERATION(3)

SDL_HINT_FRAMEBUFFER_ACCELERATION3

A variable controlling how 3d acceleration is used to accelerate the sdl screen surface.

Usage

#include "SDL3/SDL.h"

#define SDL_HINT_FRAMEBUFFER_ACCELERATION SDL_FRAMEBUFFER_ACCELERATION"

Header file

Defined in SDL3/SDL_hints.h

Overview

SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.

The variable can be set to the following values:

• "0": Disable 3D acceleration

• "1": Enable 3D acceleration, using the default renderer. (default)

• "X": Enable 3D acceleration, using X where X is one of the valid
rendering drivers. (e.g. "direct3d", "opengl", etc.)

This hint should be set before calling

SDL_GetWindowSurface ()

Availability

This hint is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.