SDL_GetTextureColorModFloat(3)

SDL_GetTextureColorModFloat3

Get the additional color value multiplied into render copy operations.

Usage

#include "SDL3/SDL.h"

bool SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b);

Header file

Defined in SDL3/SDL_render.h

Function parameters

texture

the texture to query.

r

a pointer filled in with the current red color value.

g

a pointer filled in with the current green color value.

b

a pointer filled in with the current blue color value.

Return value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.