SDL_GetTextureBlendMode(3)

SDL_GetTextureBlendMode3

Get the blend mode used for texture copy operations.

Usage

#include "SDL3/SDL.h"

bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);

Header file

Defined in SDL3/SDL_render.h

Function parameters

texture

the texture to query.

blendMode

a pointer filled in with the current SDL_BlendMode .

Return value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.