SDL_GetTextureAlphaMod3
Get the additional alpha value multiplied into render copy operations.
Usage
#include "SDL3/SDL.h"
bool SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha);
Header file
Defined in SDL3/SDL_render.h
Function parameters
texture
|
the texture to query. |
|---|---|
alpha
|
a pointer filled in with the current alpha value. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.