SDL_GetRendererFromTexture3
Get the renderer that created an sdl_texture .
Usage
#include "SDL3/SDL.h"
SDL_Renderer * SDL_GetRendererFromTexture(SDL_Texture *texture);
Header file
Defined in SDL3/SDL_render.h
Function parameters
- texture
-
the texture to query.
Return value
( SDL_Renderer
*) Returns a pointer to the
SDL_Renderer
that created the texture, or NULL on failure; call SDL_GetError () for more information.
Thread safety
It is safe to call this function from any thread.