SDL_GetRectIntersectionFloat(3)

SDL_GetRectIntersectionFloat3

Calculate the intersection of two rectangles with float precision.

Usage

#include "SDL3/SDL.h"

bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);

Header file

Defined in SDL3/SDL_rect.h

Overview

If result is NULL then this function will return false.

Function parameters

A

an SDL_FRect
structure representing the first rectangle.

B

an SDL_FRect
structure representing the second rectangle.

result

an SDL_FRect
structure filled in with the intersection of rectangles A and B .

Return value

Returns true if there is an intersection, false otherwise.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.