SDL_GetRectIntersectionFloat3
Calculate the intersection of two rectangles with float precision.
Usage
#include "SDL3/SDL.h"
bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
Header file
Defined in SDL3/SDL_rect.h
Overview
If result is NULL then this function will return false.
Function parameters
- A
-
an
SDL_FRect
structure representing the first rectangle.
- B
-
an
SDL_FRect
structure representing the second rectangle.
- result
-
an
SDL_FRect
structure filled in with the intersection of rectangles A and B .
Return value
Returns true if there is an intersection, false otherwise.