SDL_GetRectAndLineIntersectionFloat(3)

SDL_GetRectAndLineIntersectionFloat3

Calculate the intersection of a rectangle and line segment with float precision.

Usage

#include "SDL3/SDL.h"

bool SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2);

Header file

Defined in SDL3/SDL_rect.h

Overview

This function is used to clip a line segment to a rectangle. A line segment contained entirely within the rectangle or that does not intersect will remain unchanged. A line segment that crosses the rectangle at either or both ends will be clipped to the boundary of the rectangle and the new coordinates saved in X1 , Y1 , X2 , and/or Y2 as necessary.

Function parameters

rect

an SDL_FRect
structure representing the rectangle to intersect.

X1

a pointer to the starting X-coordinate of the line.

Y1

a pointer to the starting Y-coordinate of the line.

X2

a pointer to the ending X-coordinate of the line.

Y2

a pointer to the ending Y-coordinate of the line.

Return value

Returns true if there is an intersection, false otherwise.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.